Why Gran Turismo 7 is an accessible racing simulator to the core

The great paradox at the heart of Gran Turismo 7 is that it’s a racing game that wants you to slow down. “Let’s go back to the cafe,” the game politely suggests when you’ve completed a menu book (which in itself is a rarity when so many modern games give instructions that often feel more like demands), and says that you’ll want to accept that offer. Instead of going from one event to another, being bombarded by possible distractions, you are given the space to pause and reflect before moving on to what comes next.

It’s a smart move in a number of ways, but particularly as it ensures that those new to the series (or even racing sims in general) never feel overwhelmed. While many games simply present a smorgasbord of options and invite players to choose their way through them, Gran Turismo 7 takes players by the hand, gradually introducing modes and features. If you’re not in the mood for a lesson in the Mustang-Camaro rivalry, Luca’s briefing shots are text-based rather than voiced, and can be easily sped up with a few taps of the Cross button. And, once a few more areas have opened up on the world map and you’re ready to stray off the critical path, a yellow compass icon will let you know where to go next when you’re ready to return. Does not flicker or make noise; there are no intrusive popups to suggest you should be doing something different somewhere else. Instead, this virtual marker just sits there silently.

burnt rubber

Gran Turismo 7 honda civic car press image

(Image credit: Sony Interactive Entertainment)


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(Image credit: Future / FromSoftware)

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