Total War: Warhammer 3 had its ups and downs, but one thing it had throughout was its visuals, with a vibrant color palette and towering unit design that really does the source material justice. So it’s a pleasure tonight to showcase some of the artwork and character work that has gone into the game.
Below is a collection of artwork from the game’s development that has now been cleared for public sharing. It’s not everything by everyone who worked on the game, but it’s a nice selection of pieces that will give you an idea of the kind of work that went into developing the game.
A particular highlight though are the visual development sketches, raw explorations of some of the faction’s color schemes, and unit design specifics that are at the very heart of an art team’s work on a game like this. here, and which are very cool to see shared here.
Below are links to the portfolios of each artist in their names. And if you didn’t understand my review of the gameknow that it was an ultimately frustrating experience, with so many positives:
Spend a few hours with the game, and you notice that there are real improvements to the base of the franchise itself. Like, it’s the simplest total war game I played. I don’t mean how difficult the AI is – even in normal times it will kick your ass if you get sloppy for even a moment. I mean how easily this game streamlined its incredibly annoying admin. Despite being the worst thing about a total war game, administration is also the part you spend the most time doing, and it’s also where any improvement, whatever it may be, is most appreciated.
From building outposts in friendly territory, to all kinds of options regarding notifications, to improving diplomacy, and even automating certain construction chains and upgrades of the skill tree, managing your empire by Warhammer III is quick and painless, and I love it. You spend a lot less time looking at registers and a lot more time fighting battles.
Bogged down at the end by a… deeply disappointing ending:
If you played/suffered the Oblivion Gates in Elder Scrolls IV, it’s a very similar premise, and it’s just as boring. To start, you have to do it five times to win the game, but it gets tedious after the first 1-2 tries, and it assumes you finish each one on the first attempt. If you fail, sorry, you’ll have to wait and try again the next time they open. But the worst and the most important is that it undermines everything else in the game. Everything that does total war what it is – this balance between combat, expansion, building and diplomacy – is reduced to a sideshow in the name of completing these portal quests, essentially taking all the best parts of the series and abandoning their importance to an abstract grind.