If you are wondering which class to play in The wonders of Tiny Tina, allow me. The game clearly has a better class: the Clawbringer.
The wonders of Tiny Tinanow available on PC, PlayStation and Xbox, is a fantastic overhaul of the long-running Gearbox Borderlands loot shooter series. More Borderlands the games give you a choice of four classes at the start (well, not considering which ones you can download via DLC). Wonderlandhowever, here are six of them:
- Backstabber: A class focused on stealth (for all that means in Borderlands) that lets you become invincible and throw a spinning knife trick.
- Born at the grave: A high risk, high reward class that makes you sacrifice health for powerful attacks that restore your vitality. You are accompanied by a miniature lich.
- Claw holders: You get a baby dragon!!!
- Spore Guardian: You get a bow and arrow, can summon tornadoes, and are followed by a mushroom… humanoid… thing that beats enemies.
- Brr-zerker: A melee-focused class that focuses on freezing enemies, which is pretty solid, as frozen enemies take three times more melee damage.
- Spell: The trick of the spell is that you can swap out its class ability for the option to equip a second spell.
Borderlands classes have historically featured three skill trees and awarded you enough skill points during a campaign to fill two of those trees. Wonderland put it away; each class only has one skill tree, instead of three, so you don’t have to worry too much about pouring points into the wrong tree. (You can also reassign points to Lighthoof, Wonderland‘hub city.)
Read more: The wonders of Tiny Tina Already has a “better gun”
The Clawbringer tree is largely focused on increasing Fire and lightning elemental damage, both of which are used prodigiously by the little baby dragon friend. At later levels, you can unlock the “Indomitableskill, too, which prevents you from dying and recharges your shield. (It comes with a 120-second cooldown.) You can also unlock skills that allow your dragon companion to shoot fireballs and lightning bolts, and you can increase its damage (the “friend of the flame” skill).
I’m rocking three characters right now, tried most of these classes, and saw the rest in second-hand action through a rotation of co-op partners. I’m confident enough to say that Clawbringer is the way to go. That’s good enough on its own, but it really shines halfway through the game when, after completing the “Emotion of the Ocean” main mission, you can select a second class. This is where the claw holder comes into its own. If you pair it with a Spore Warden, which makes the Fires class – you become practically invincible.
The Spore Warden’s skill tree includes the “kinship heart“, which improves – and it’s essential to pay attention to detail here – the health and damage of all companions. It’s meant to make a Spore Warden’s mushroom friend a bit stronger. But these bonuses also affect the baby dragon, if you match these two classes. Additionally, you can unlock a skill that improves the damage dealt by your companions on each critical hit (“thrill of the hunt”) and another that can prevent you from dying (“medicinal mushroom”). At high or even medium levels, you end up with a character who can dodge the kiss of death twice, which is followed by two unstable little monsters, which essentially become a miniature army trudging through wonderland, demolishing everything on its passage.
Honestly, there’s only one downside to boosting a Wildfire character: it turns same Wonderland‘ the highest difficulty in easy mode.