Tango Gameworks founder Shinji Mikami said he wants the Ghostwire Tokyo developer to work on smaller, non-horrifying games in the future.
The former Resident Evil series director said in the latest issue of Japanese magazine Famitsu – transcribed by VGC – that he wanted people to stop associating the studio with just one genre, and that there were plans to create non-horror games in the future.
“I hope to eventually change the image that Tango Gameworks currently has,” Mikami explained in the interview. “At this time, we are still considered a survival horror-only studio.
“Of course, it’s good that fans see us as a studio with a reputation for developing horror and survival games. But we also want to be seen as a studio capable of creating a wider variety of games. We will be releasing new more and more new games in the future, starting with Ghostwire: Tokyo, so please give us your support.
Ghostwire Tokyo – the VGC review
Mikami brought that point home later in the interview when discussing an upcoming game helmed by The Evil Within 2 director John Johanas, revealing that it’s not a movie title. horror. Mikami had previously confirmed that Johanas was working on a new game, but hadn’t given any further information about it until now.
“John Johanas, who directed the DLC for The Evil Within and The Evil Within 2, is working on an all-new title that’s the complete opposite of horror,” he told Famitsu. “It’s a really good game, so keep your eyes peeled.”
Mikami also pointed out that he doesn’t consider Ghostwire: Tokyo – the studio’s third game after The Evil Within and The Evil Within 2 – to be a horror game either.
“Some people may think Ghostwire: Tokyo has a bit of a horror feel to it,” he said. “But make no mistake, Ghostwire: Tokyo is not a horror game. It is an arcade-style action-adventure game.
“Even if I explained it like that, you might still think, ‘No, after The Evil Within?’ But it’s pure action, as you freely explore a deserted Tokyo while defeating enemies.
Following Microsoft’s $7.5 billion acquisition of ZeniMax, Bethesda’s parent company, last year, Tango is now officially an Xbox first-party developer.
And in the Famitsu interview, Mikami said he doesn’t want Tango to focus solely on big-budget AAA titles in the future. He also wants to see the studio make smaller games, in part because he thinks it’s easier to train newcomers into smaller teams.
Asked about his goals for Tango, Mikami replied, “First of all, we should produce a masterpiece every ten years. Second, we want young people to create new games themselves. We also want to encourage good game creators.
“While we are a studio that makes games, we also want it to have the feel of a game school where staff can learn how to make games. We want to make it a place where you can grow as a gamer. as a creator and develop your skills and heart while working from the bottom up.
He added: “To be honest, it is quite difficult to train newcomers in a big team. I think the most effective way is to lead multiple game development teams of dozens of people.
“In recent years, commercial considerations have forced us to develop into large teams. However, thanks to the emergence of game subscription services over the past few years, we believe that it is now possible to make games on a smaller scale.
“It is possible to gain experience in a small team and then get involved in a big project. This way we can make even better games and projects can flow more smoothly.
Ghostwire: Tokyo will be released on PS5 and PC on Friday. VGC’s Ghostwire: Tokyo review called it a “memorable but flawed action horror game”, saying its unique setting let down repetitive gameplay.
“Sometimes it feels like the game’s incredible art direction, music, and visual style deserve a game that’s better mechanically, but when it all comes together, Ghostwire Tokyo is one of the most memorable recent games to triple-A space, if you can ignore its gameplay stumbles,” we wrote.