Ghostwire: Tokyo – The Final Preview

When there’s something strange in the Shibuya area, who are you going to call? No, not those guys. I’m talking about Akito and his supernatural sidekick KK, the superpowered ghost buddies who share the same body as Eddie Brock and a considerably less hostile version of Venom. I recently took part in the first four hours of Ghostwire: Tokyo, during which I got to step into Akito’s shoes and explore much of its Tokyo-inspired open world, sniff out several spooky side missions, and indulge myself. to many confrontations. with its malevolent crowds of spectral attackers. It was a strange and always engaging outing, and one that left me intrigued by what other surprises await me on the rain-soaked city streets.

If you can imagine a Yakuza game in which pedestrians and pervs have been replaced by ghouls and ghosts, then you’d have something akin to Ghostwire: Tokyo’s highly detailed take on the Japanese capital. Most of the human population has mysteriously disappeared leaving behind their discarded clothes and shopping bags, but luckily the dogs remain and yes you can both pet and feed them to encourage them to lead you to secrets . Otherwise, the only residents to find are the spirits that must be absorbed using Akito’s paper doll, and the “Visitors”, faceless (and sometimes headless) paranormal predators that will pursue you relentlessly if you fail to take them out with a sneak attack first. .

While Akito’s fantasy guns might seem alien to most first-person shooter fans, his attacks aren’t as far removed from your standard action game arsenal as they first appear. times.

Thanks to his shotgun-riding buddy KK in his psyche, Akito has access to an increasing number of elemental powers to put those poltergeist punks in their place. Pulling off Akito’s gesture-based attacks is a bit like running sign language where each sign says, “Dodge that!” Still, while Akito’s fantasy guns might seem alien to most first-person shooter fans, his attacks aren’t as far removed from your standard action game arsenal as they seem to be. the first time. Its rapid fire but weak gusts of wind are your pistol, the wider spray of its water blades is your shotgun, the charged fireball blasts are your grenade launcher, and its bow and arrow are your … Well, actually, it’s basically just a regular bow and The Arrow. Using a combination of Akito’s attacks, you must chip away at the outer shells of these haunted hordes, allowing you to quickly finish them off by ripping through their prismatic cores with a satisfying snap of springy electricity. Ammo is not collected from fallen enemies, but rather extracted from corrupted cars and vending machines found throughout the city.

Any spirits you absorb can be transported to special Egon Spengler-approved public phones and converted into cash and XP, the former to purchase consumable health items at convenience stores and the latter used to unlock upgrades in the tree skills from Ghostwire: Tokyo. That’s a good thing, too, because while Ghostwire: Tokyo’s combat certainly looks dazzling, it feels a bit stiff at first. Luckily, during the first two story chapters, I had invested enough to speed up Akito’s movements and provide some extra flexibility to his attacks, and I started to warm up a bit more to Ghostwire: The Fires. fireworks thrown at the fingers of Tokyo. But while this bustin’ makes me feel good – it still doesn’t make me feel awesome.

Ghostwire: Tokyo – Final Preview Screenshots

I found exploring Tokyo, on the other hand, absolutely engrossing from the get-go. While Ghostwire: Tokyo starts out with the majority of its open-world map shrouded in deadly fog, activating the torii gates gradually reveals its sprawling expanse, and I was pleasantly surprised at how vertical it is. Akito can battle flying yokai spirits to launch themselves across rooftops and use a handy glide ability to hover in search of secrets. But Ghostwire: Tokyo’s Central Mystery also takes you to underground shopping arcades and subway tunnels deep in the streets, and with a number of treasure hunts to complete, there certainly seems to be plenty of hidden sections in the city. to browse.

While Ghostwire: Tokyo’s main story finds Akito and KK on the trail of a mysterious masked demon, each Tokyo neighborhood is also home to a handful of side missions offered by spirits trapped in some kind of limbo, and these optional quests can lead you into some pretty surprising situations. A detour through the seedy halls of a corrupt bathhouse suddenly teleported me to another quirky world where I had to survive by attacking waves of enemies spawning from all angles. While other side missions were quieter but equally thrilling, like using KK’s spectral vision to uncover a hidden room in a haunted apartment, or sneaking up on an enchanted umbrella to relieve him of his mischievous yokai spirit.

Elsewhere there are processions full of spooky demons to encounter on the streets that drag you into intense skirmishes, adorable tanuki disguised as inanimate objects to discover, and spirits trapped in containment cubes that must be freed from their captors. visitors before they expire. A look at Ghostwire: Tokyo’s in-game map might make it seem like just another icon-studded open-world adventure, but its eerie atmosphere and unique paranormal encounters give it a twist. incomparable look. I’m certainly curious to investigate the mysterious ritual teased at the end of my lab, not to mention how powerful the union between Akito and KK will become – as hinted at by the devastating shockwave unlocked at the end of my tutorial. end of the second chapter of the story.

You can expect IGN to have the full Ghostwire: Tokyo review ahead of its March 25 release. In the meantime, be sure to watch our 18 minute gameplay video.

Tristan Ogilvie is a video producer based at IGN’s Sydney office. He wishes he was actually haunting Shibuya right now. Tweets on extremely rare occasions here.