Tiny Tina’s Wonderlands ‘Chamber of Chaos’ Is Full of Legendaries

Butt Stallion stands in front of the castle where Chaos Chamber is located in Tiny Tina's Wonderlands.

Screenshot: Gearbox

The wonders of Tiny Tina only really begins at the end. The best part about Gearbox’s new loot shooter is an endgame mode called Chaos Chamber. It’s both a total disappointment and ultimately for the best you can’t unlock it until you roll the credits because trust me it truly tarnished the rest of the game. Now every time I start Wonderlandall I want to do is restart Chaos Chamber.

As you probably know, the game is a spin-off of the popular Gearbox Borderlands shooters. It takes place entirely in a version of Bunkers and badass (a tabletop role-playing game with fantasy elements). Your objective is to defeat a villain named the Dragon Lord (voiced beautifully by Will Arnett), restoring balance to the land. Classic J&D stuff – if you look beyond the fact that this imaginary kingdom is ruled by a unicorn named Butt Stallion.

A spoiler warning separates the non-spoiler portion of the article from the spoiler portion.

Once you defeat the Dragon Lord (disappointingly easily) and get the credits, you’re called back to Brighthoof, the main hub town. You witness a typical post-game fare – “press X to unlock a new feature that would have been really nice to have 10 hours earlier” – before being summoned to Queen Butt Stallion’s castle, where the Dragon Lord is condemned to live out the rest of his life. This is where you will find the Chaos Chamber mode.

Chaos Chamber is an infinitely replayable mode that takes the two basic verbs from Wonderland– that would be “shooting” and “looting” – and suppressing the rest. You are tasked with fighting your way through a series of spaces with increasingly difficult battles culminating in a boss fight. At the end of each room, much like in your favorite roguelites, you can choose the prize that awaits you after passing through the next room. Some rooms take you to a safe. Some take you to a buff, which lasts the rest of your run. Others take you to the Dragon Lord, who can implement settings that increase the challenge but allow you to earn more Crystal Shards.

These fragments are essential to the operation of Chaos Chamber. As you progress through a run, you can spend them on various buffs – increasing your weapon damage, spell damage, reload speed, shield capacity, and more. – each buff costing twice as much as the previous one. You can also spend 50 shards to turn the next room you enter into an “elite” room, giving enemies more health. (Pro Tip: It’s always worth it, as every enemy in an “elite” room will even fall After fragments.) Or you can save them for the very end. If you survive to the end of a run, you’ll find a room lined with statues corresponding to each gear classification; flip 500 shards to a specific statue and you get a bunch of loot from that category, at least one of which is often Gold or Legendary tier gear—the highest rating in the game.

During my 20 hour run through Tiny Tina, I found three gold weapons and a gold class mod. After completing just four runs through Chaos Chamber, my inventory looked like…

A player's inventory in Tiny Tina's Wonderlands shows a pile of legendary gold loot earned in Chaos Chamber mode.

Screenshot: Gearbox / Kotaku

It is Borderlands distilled to its very essence, stripped of all nuisances and carry-on baggage. No confusing maps. No backtracking in the middle of imprecise platforming segments. No overtly referential lines, although they are admittedly quite funny. Just bright colors and fun weapons, and wave upon wave of enemies to use them.

But Chaos Chamber also features the one thing sorely lacking in Wonderland‘ main campaign: a real challenge.

I’m sure that’s not the case for all players, but somewhere along the way, my Wonderland personage got a little too big for their pantiesto the point where the game’s incessant parade of firefights played out like rainbow-hued palliatives between story beats.

As a Clawbringer (you get a baby dragon friend) mixed with a Spore Warden (you get a strange mushroom humanoid friend), I’m accompanied by two creatures that not only train on enemy mobs but can also revive me when I die. My co-op partner – a Graveborn crossed with a Spore Warden, which combines to result in the deliciously named Morticultor class – is also accompanied by two small beasts, and equally invincible. By the time we reached the final third of the game, we had pretty much stopped dying, even on the highest difficulty. We defeated the Dragon Lord in, oh, two minutes. We did the same for the required-boss-before-the-final-boss-which-is-assumed-to-be-harder-than-the-final-boss. It’s not that Borderlands the games must be difficult in themselves, but some resistance would have been nice, you know?

Chaos Chamber offers a lot of resistance. When you start a run, you can opt for a “Chaos Trial”, each completion of which unlocks new ranks of an additional difficulty mode called Chaos. (You can also apply Mayhem Mode to any part of the base game.) At the first level, the enemy’s health is increased by 25% and stats such as the amount of damage they deal or the amount of gold and XP you earn are increased. of 4 %. At second level, enemy health is increased by 49%, while other stats are increased by 8%.

There are 20 levels.

I still have a lot of Wonderland left. My menu is currently full of side quests that need cleaning up, and I’d like to play around with my alternate characters a bit to get a feel for how the other four classes work. Next week, the game’s first expansion, “Mirrors of Mystery”, is of. I feel like I’m missing out a bit – most of this stuff seems legitimately engaging – but every time I start the game, I ignore everything in pursuit of an insatiable craving for one thing: chaos. Very lucrative chaos.

amoloans