Lego Star Wars: The Skywalker Saga – The Final Preview

The first thing that strikes me about Lego Star Wars: The Skywalker Saga isn’t a blaster blast, but the game’s stunning visual presentation. Traveller’s Tales’ latest dive into the Traveler’s Tales galaxy covers much of the same ground. cinematic than 2007’s Lego Star Wars: The Complete Saga, but this totally rebuilt and reimagined entry immediately looks better than its predecessor.

My 90-minute hands-on preview begins at the start of Episode IV, on Princess Leia’s Diplomatic Ship as she tries to get Darth Vader’s recently acquired Death Star plans away. In The Complete Saga, the Corellian Corvette is mostly made up of bland hallways and rooms covered in white and gray hues. Fifteen years later, that same environment pops off screen with vibrant colors, authentic detail, and smoother visuals than you can swing a lightsaber.

Lego Star Wars The Skywalker Saga

As I trade rounds with Stormtroopers, sparks and steam are emitted from damaged electrical devices, computer terminals glow and flash with a variety rivaling the rainbow, and cones of light rotating reds from triggered alarms are realistically reflected on the ship’s shiny floors. Despite the many immersive details on display, there’s no doubt that the stage is more than a space meticulously constructed from tiny toy bricks. Exposed studs, visible seams where pieces connect, and the occasional glimpse of the iconic Lego logo regularly remind me that I’m only a lightsaber swipe away from reducing my dark side enemies to a pile of plastic.

TT Games has completely reimagined how these familiar scenes unfold.

Considering how technology and game development tools have evolved since 2007, it’s no surprise that The Skywalker Saga puts its predecessor’s presentation to shame. What’s unexpected, however, is the fact that the studio hasn’t just applied a new layer of polygons over recycled content, but has completely reimagined how these familiar scenes unfold. In one of the preview’s coolest moments, for example, Darth Vader’s embarkation on Leia’s ship – at the start of A New Hope – is cleverly remixed to include the more aggressive arrival of the Sith Lord from Snape One.

LEGO Star Wars: The Skywalker Saga LEGO Sets

More than pretty new cutscenes, many objectives and puzzles have been reworked or changed entirely. A little further into my demo, we find ourselves at Mos Eisley Spaceport, fending off the Stormtroopers as Chewbacca prepares the Millennium Falcon for liftoff. In the original game, this same scene tasked players with taking out a few waves of baddies before escaping into Han’s flying scrap heap. In The Skywalker Saga you still fend off swarms of Stormtroopers, but in between the action you also help Chewie repair the ship by solving puzzles. The extended sequence had me using various characters’ strengths – including Obi-Wan’s Force abilities – to assemble the ship’s cockpit, attach its satellite dish, and mount its cannon.

When I wasn’t playing the starship mechanics, I got a taste of the game’s revamped combat. In addition to a tighter, over-the-shoulder camera perspective, the shooter gets more depth and strategy. Stormtroopers come in a variety of damage-dealing and damage-absorbing flavors, from standard rifle-carrying to sniper-heavy. You can also target enemies more precisely, aiming for their feet if you want to see them jump in pain or removing their helmet to reveal a more vulnerable target. A new intuitive cover system, which includes destructible barriers that can be rebuilt, layers in an additional shade.

Lightsaber and melee combat have been similarly improved. Rather than spamming a single attack button, you’ll need to mix and match different inputs to unleash increasingly powerful combos. Count too long on a single chain and enemies will start blocking your attacks, forcing you to change your strategy. The same goes for recycling lightsaber swings, though the ability to unleash the Force on unsuspecting enemies – usually by bombarding them with massive environmental objects – allows for even more variety. Combined, these various combat changes – whether you’re firing a blaster, wielding a lightsaber, or relying on your fists – make encounters more rewarding and challenging. They also look fantastic, as the chained combos generate a number of fluid cinematic animations.

Chaining combos generates a number of fluid cinematic animations.

This revamped version of bricking villains also fuels a new approach to collecting studs. Landing higher combos – tracked by a meter on the right side of the screen – results in more studs being added to your total. The Skywalker Saga also introduces the Kyber Bricks, a new high-value collectible tied to the series’ “True Jedi” system. In previous entries, collecting a specific amount of studs per stage granted you a coveted Gold Brick, as well as True Jedi status. The system meter is now segmented into three sections – completing each one not only helps your true Jedi progression, but also unlocks a Kyber Brick.

These items aren’t just another shiny collectible – they power an all-new character progression system. Kyber Bricks are invested to unlock basic and class-based special abilities. The former benefits all characters, while the latter is specific to certain Star Wars archetypes, such as Villains, Bounty Hunters, Heroes, Jedi, etc. After successfully landing on Tatooine with the Death Star blueprints, for example, I was able to unlock “Speedy Sprint”, which gave me a 10% boost. With 15 more Kybers, I could have upgraded this skill again, gaining a 30% boost.

Kyber Bricks power an all-new character progression system.

By the end of my demo, I had only amassed three more Kyber Bricks – one less than the amount needed to unlock the Villain Class “Combat Slide”. While I giddily imagined this ability allowing us to knock down Stormtroopers like skittles behind skidding, “yahoo-ing” Han Solo, we’ll have to wait until The Skywalker Saga lands on April 5th to see if it’s up to the task. our lofty collective expectations.

Of course, if that doesn’t work out, it looks like there’s going to be a lot more to this content-rich offering. As well as encompassing all three movie trilogies (including early Lego adaptations for The Last Jedi and The Rise of Skywalker), the game features over 300 playable characters, dozens of drivable vehicles and starships, a free-play mode sprawling and many other features and surprises only mentioned during my demo. Throw in some ambitious DLC plans, including The Mandalorian Season 1 and Solo: A Star Wars Story day one packs, and, well, fans will digest this one longer than a Sarlacc enjoying his last supper.