Halo Infinite’s “Scorpion Gun” Achievement Leaves Season Two

The weapon rests on Master Chief's shoulder as Zeta Halo looms in the background in concept art for Halo Infinite.

Picture: 343 business sectors

Next month, Infinite Halo is get a welcome infusion of new content for its second season. But for all upcoming multiplayer maps, modes, and cosmetics, developer 343 Industries is taking something out of the campaign: the scorpion gun.

The inclusion of the scorpion gun, also known as the “tank gun”, was a key feat in Infinite Halothe countryside, which released last December on Xbox and PC and is the first in the series to feature some sort of open-world structure. Basically, right from the start, you can pick up a handheld version of the scorpion tank’s devastating gun and just wreak havoc on the outcast. 343 Gameplay Designers said recently IGN that its insertion in the game was involuntary, a remnant of the prototyping.

For now, if you want to use the scorpion gun, you can always – after entering the “open” part of Infinite Halois an open world. There is an anti-aircraft gun overlooking an enemy base; interacting with him gives you the scorpion gun. You won’t see a prompt to pick it up, like you would with a standard weapon, but the thing is there. It takes up one of your weapon slots. It has unlimited ammo. It kills most enemies with a single hit. It has more splash damage than most weapons in the game. You can probably imagine how useful such a weapon is at times for sprinters and for people looking to complete “LASO” races (a sprint through the campaign on the highest difficulty with all skulls, or gameplay modifiers, enabled).

“Attention speedrunners and achievement hunters: the tank gun issue in the campaign will be fixed in season 2”, Halo senior community manager John Junyszek wrote on Twitter last week. “Feel free to do whatever you want with this information.”

For the most part, the Halo community did with this information what it does with most information: shout into the void.

A Halo Infinite player looks at a scorpion in the vehicle compartment of Halo Infinite on Xbox Series X.

“It’s so much fun to play with,” lamented one player in one of the most trending posts on Halolast week’s subreddit. In response to Junyszek’s original remarks, the players strongly criticized the movecalling it a “deaf ear”, a “bad decision” and a “bad call”.

Some also pointed out that Infinite Halo There’s no shortage of “real world” issues that negatively affect the game, so they see it as a bit of a slap in the face to get development resources spent on something that, for all intents and purposes, doesn’t hurt other players. Most fans just want to use it to blow up NPCs. It’s not like players use it online to rack up dozens of easy wins. (That’s what the mangler is for.) And if 343 really wants to cancel it as an easy path to earning trophies, players have suggested that it could just introduce a rule that picking up the scorpion gun means you can’t earn any achievements.

All told, the decision to remove the unintended money gun from the campaign led to a contingent of players asking burning questions like “…why?” And why this?”

When reached for comment, reps for 343 Industries had nothing to add immediately.

Prominent members of Infinite HaloThe speedrunning and glitch-hunting communities weighed in. Generalkidd, the popular Halo YouTuber, urged 343 Industries to reverse its decision. My favorite idea comes from Remy “Mint Blitz”, a Halo player known for the break Infinite in all sorts of fun ways, like get started on the map with the grappling hook – who suggested 343 keep the scorpion gun but move it elsewhere on the game’s open-world mapthus forcing the community to try to find everything.

It’s also not like Infinite HaloThe scorpion pistol is not supported by historical precedent. For the years 2004 Halo 2you might find a “beetle gun” in the rafters of an early game level. Although it looked like a standard plasma rifle, it fired the cannon of Covenant Scarab Fortress tanks, a steady stream of lime-green energy that pretty much demolished anything it touched. In terms of payload, it was like wielding an automatic rifle that unleashed a relentless stream of miniature nukes and never ran out of ammo. Fun stuff!

When the Halo 2 the remaster came out a decade later, the beetle gun hasn’t been fixed.

So I find myself largely in tune with the “why is that?” camp. Of course, the modern era of Halo can be neater and tidier with all those sanded edges. But it’s so much less interesting.

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