In a very long blog post that reviews some of the feedback 343 received during Halo Infinite’s first season, the developer outlined some of the changes we can expect with Season 2, which launches May 3. . Probably the most notable change, at least for this audience, is the introduction of the Elimination multiplayer mode, which will finally make “Medic!” achievement unlockable and allow players to 100% the game. Achievement requires you to revive three allies in a round of elimination in a matchmaking game, although 343 notes in his blog post indicate that he will update the Achievement requirements so it can be unlocked outside of matchmaking. “Elimination will debut in Season 2. When the mode lands, it will appear in matchmaking as a rotating playlist and will be available in custom games,” says 343. “To help ensure the ‘MED!’ is still accessible outside of matchmaking, we’ve updated its underlying requirements to allow it to be unlocked in custom games as well, we hope this helps all achievement hunters.
There’s a lot described in the blog post, but 343 gave us a TL; DR of some of the updates we can expect with Halo Infinite Season 2.
We recommend reading the full blog below for all the details and background, but here’s a quick look at some of the updates coming when Season 2 launches on May 3.
That’s by no means all, and you can find additional information from the team in each of their sections below, but we wanted to list some results we think you’d like to see ahead of time that are already locked down. and loaded for the next month as work continues in many other areas.
- The ability to hear an opponent’s shield recharge sound will be reduced to avoid providing too much information about a player’s location
- Grunt Birthday Party sound effect volume will be increased in the campaign
- Catalyst (new Arena map) will be added to several playlists from day one
- King of the Hill will be added to several playlists
- Attrition will be added to multiple playlists
- In Attrition, a resurrected player will be able to move immediately after returning to
- Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists
Great team battle
- Breaker (new BTB map) will be added to matchmaking on day one
- The voice of Jeff Steitzer returns to call out the medals won by the players
- Fixed an issue causing asymmetrical weapon rack spawns
- Rather than tracking a player’s entire session, the CSR progress bar will now reflect progress since their most recent match
Custom Games and Forge
- Fixed some custom game bugs, with more to come
Personal AI and Spartan Conversation
- Balance adjustments have been made to emphasize what is most important to players
- Noticeable stability improvements; the team fixed dozens of PC crashes
- Melee combat should be more consistent, with opponents “passing” between them less and “hissing” less when a melee should have connected
- An overall 10% melee damage decrease on all weapons will cause the Mangler to land two hits and a beatdown for a kill.
- The Ravager’s base (uncharged) shot will see an increase in damage
- Recognize friend or foe (IFF) (player outlines)
- This system will now have options for players to change the opacity and thickness to suit their preferences
- Drop Wall will see slight performance increases
- Overshield will provide a bit more shielding
- Helicopter collision (splash) damage will be increased to their vehicle splash glory
- Banshee’s agility and damage will be increased to enhance his role as an attack fighter
- Warthog & Razorback should be more resistant to rollover and rebound
343 says he will have another blog that will focus on areas like Battle Pass, Customization, Shop, Progression, Events, Theater, and Observer Mode in the future.
Halo Infinite Season 2 begins May 3.
What do you think of these changes? Will you be happy to finally unlock the ‘Medic!’ achievement in season 2? Let us know your thoughts in the comments.