“EA was a little panicked”: the making of Dead Space

Looking at the recent first images of the Dead Space remake, the most striking thing is how much it resembles the 13-year-old original. Sure it’s brighter and shinier and your plasma cutter now sends flesh flying off necromorphs like mush in the wind, but overall it puts into perspective how great the first game was a masterpiece.

As players start rusting their Ripper Blades and lubricating their Line Guns with WD-40 in preparation for the remake, I looked back with the developers of the original Dead Space on how they put together a classic unique and timeless. When Dead Space creator and Visceral Games GM Glen Schofield pitched a sci-fi horror game to EA, he said “EA was a bit freaked out because it was something they haven’t done since System Shock”.

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